[Hackathon / Game / 2019]
Plane Dodge Unity hackathon game preview

Plane Dodge

Unity game created at a HackUPC challenge for Vueling, designed to entertain passengers while waiting for flights.

C#UnitySketch
Overview

Plane Dodge was built during a hackathon environment with tight time constraints and a new toolchain. The project focused on shipping a playable experience fast while learning Unity and C# on the spot.

It remains a useful example of speed, adaptability, and execution under pressure rather than long-horizon product refinement.

Project facts
ContextHackUPC 2019 / Vueling challenge
RoleGameplay prototyping, implementation, and design support
Status36-hour hackathon prototype
Challenge brief

HackUPC gathered hundreds of hackers for a 36-hour build sprint, with sponsor-specific challenges on top of the open hackathon format. The team chose Vueling's challenge: design a multiplayer, cooperative entertainment system for people waiting in the boarding queue.

The answer was a lightweight mobile game based around flying paper planes through rings and obstacles, keeping the concept accessible and easy to understand quickly.

Plane Dodge map concept
Plane Dodge menu screen
Gameplay and technology

The shipped prototype included single-player practice levels, multiplayer support for up to four players, and basic unlockables such as plane colours and trails.

What mattered most was the speed of adaptation: starting with almost no practical Unity experience, then still getting to a functioning prototype within the time box.

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