Performance and Energy Benefits of MRDIMMs
Research on the performance and energy characteristics of MRDIMMs.
Research on the performance and energy characteristics of MRDIMMs.
Investigates inaccuracies in memory simulators compared to real hardware and proposes a validation methodology evaluating memory performance from multiple perspectives. Identifies the CPU-memory interface as the primary source of discrepancies and implements corrections across widely used simulators.
Profiling AI workloads and mapping them to hardware, developed with Micron.
Presents unsupervised deep-learning methodologies for anomaly detection and segmentation in brain MRI scans, enabling the identification of abnormalities without relying on extensively annotated datasets.
Explores near-memory processing architectures for vector classification workloads, evaluating the speed-versus-accuracy tradeoff in Active Compute Memory to optimize performance for memory-bound applications.
Benchmarking and profiling tools developed at BSC.
Bandwidth–latency benchmarking across memory systems for HPC and AI.
Connects Mess with Paraver to analyze and visualize application memory-system performance.
Explore AI model requirements and hardware choices. Developed in collaboration with Micron.
Benchmarking, simulation, and application profiling tools from the Mess project.
Research, tools, publications, and training from the BSC Memory Systems team.


Mobile app that connects object recognition with shared augmented-reality experiences.

Telegram chatbot that answers questions about TV and entertainment using a Neo4j knowledge graph.

Car-trip cost-sharing app built with Flutter, Go and AWS, with route planning and toll calculations. Discontinued.

Android music app with playlists, playback, sharing, and deep links.
Second place at Hackathon UPC.
FAiNDER, awarded to the BSC Memory Systems and Micron team.
Award received for Kofu during the MSchools App Awards organized by Mobile World Capital.
Courses and public sessions on memory-system performance.
Half-day tutorial on memory-system performance at MICRO-59 in Athens.
Co-presented sessions on memory-system performance and TopDown microarchitecture analysis at BSC.
Public repositories, tooling, and technical experiments.
Contributions to hardware support and performance-counter tooling.
Contributions to an open-source macOS screen-capture app.
Native macOS Git client in Rust (Tauri) and TypeScript for merge conflicts.
Exact solver built on published Rummikub complexity research, with table OCR.
Graphs, trees, Dijkstra, R-Tree, and BST-focused university systems project.
Clash Royale-style clone built with Java Swing.
Game store project using PHP with Slim and Twig.
3D solar-system model built in C++ with OpenGL and GLFW.
Real-time shared counting game where everyone in the same mode pushes one live run forward together and one mistake can reset the run for all players.
Car-trip cost-sharing app built with Flutter, Go and AWS. Now discontinued.
Android releases, experiments, and public listings.
iOS releases and upcoming public distributions.
For collaborations, roles, or technical conversations, the fastest path is email.